Why You Must Have Anti-Air in Tower Rush

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His spawn damage and constant stun effect drastically slows down the Balloon's approach.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


Stopping the Air Tanks


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • His spawn damage and constant stun effect drastically slows down the Balloon's approach.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P. For those who have any kind of questions concerning exactly where and also the best way to make use of tower rush, you possibly can e mail us with the web-page. E.K.K.A) is 100% useless against an air deck.

Choosing Your Sky Sweepers


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


Unit TypePrimary ChoiceStrengths
The Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Don't Look Down


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


A strong anti-air defense is the ultimate safety net.

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