This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
Building the Armada
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.
- A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.
- Send him to the tower exactly as the Lava Hound pops to tank for the fragile Lava Pups.
- If they rush the opposite lane, let the tower fall; use your elixir to ensure your LavaLoon takes their tower instead.
Sacrificing the Ground
You must rely entirely on cheap 'distraction' units, like the Tombstone or Guards, to kite and stall enemy ground threats.
The Tombstone is the unsung hero of the LavaLoon deck; placed centrally, it pulls all ground-targeting units (like Hog Riders and Giants) into the middle of the map.
| The Threat | The Solution |
|---|---|
| Inferno Tower (Melts the Lava Hound instantly) | Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun it |
| Executioner + Tornado Combo | Do not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
Take to the skies, weather the ground assault, and drop the bombs.
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