Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
The Golden Rule: Kill the Support First
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- She heals her entire aura with every swing.
- Wait for the support to cross the bridge before dropping your assassin.
- Use spells to break shields before applying massive damage.
Countering the Gimmicks
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
| Healer Category | Healing Method | How to Stop It |
|---|---|---|
| Aura Healer | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| The Shield Buff (e. If you have any questions concerning wherever and also how to work with tower rush, it is possible to call us with the page. g., Heal Spirit) | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Staying Calm
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Master the backline dive, and dominate the arena.