To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Pay attention to the air vs. If you adored this article therefore you would like to be given more info pertaining to tower rush kindly visit our web site. ground balance.
- It provides a solid defensive anchor regardless of what else you pick.
- If you have the choice between a Fireball and a wizard, take the Fireball.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Choice | The Keep | The Discard |
|---|---|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | It is incredibly expensive and easy to defend against |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.